Game Producer & Product Manager

Niki Spiegelmann

Senior Game Producer Product Manager iGaming
7+ Years Experience
10+ Released Titles
15+ Regulated Markets
8+ Studio Partners

Professional Summary

Results-driven Game Producer and Product Manager with 7+ years of hands-on experience across the full iGaming product lifecycle, from initial concept and mathematical design through development, launch, and post-release optimization. Proven track record managing 10+ successfully released casino titles across slots, crash games, and multiplayer products for international operators.

Deep technical fluency in game mathematics, front-end UX, and backend architecture, enabling effective cross-functional leadership of development, design, and QA teams in Agile/Scrum environments. Data-obsessed approach to product decisions, leveraging analytics tools to drive player engagement, retention, and revenue growth across regulated markets worldwide.

Professional Experience

Senior Game Producer & Product Consultant

Independent Consultant (Multiple Studios)

Remote Sep 2020 - Present
Adler Games Amattic Industries Gaming Corps Inc elie.de
  • Led end-to-end product delivery for 8+ casino game titles — managing scope, timelines, stakeholder expectations, and go-to-market coordination
  • Owned the product roadmap and prioritization for each engagement, writing detailed specification documents (game mechanics, UX flows, feature requirements) and working with design and development teams to ensure on-time delivery
  • Drove data-driven product decisions using Google Analytics integration and custom analytics dashboards, continuously monitoring KPIs (RTP, hit rates, player session length, retention) to inform feature iterations
  • Managed cross-functional workflows in Jira and documented product specifications in Confluence, running sprint planning, backlog grooming, and retrospectives in Scrum methodology
  • Spearheaded the Live Plinko product from concept to global launch — a multi-tier crash game achieving 96% RTP with 0.5x-1000x multiplier range, coordinating mathematics, UX/animation, sound design, and front-end development teams
  • Conducted competitive landscape analysis and market trend research to identify product opportunities, presenting strategic recommendations to studio leadership
  • Ensured regulatory compliance across multiple jurisdictions (MGA, UKGC, Curacao), preparing certification documentation and liaising with testing labs (GLI, BMM, iTech Labs)

Game Producer & Technical Product Manager

Booming Games

Berlin, Germany Nov 2014 - Jun 2019
  • Managed the full product lifecycle for casino slot games, table games, and gambling products serving international operators across 15+ regulated markets
  • Defined product specifications, feature requirements, and release priorities in close collaboration with development, UX/UI design, sound, and animation teams
  • Led Agile/Scrum ceremonies including sprint planning, daily standups, backlog refinement, and sprint reviews — consistently delivering releases on schedule
  • Oversaw development of the Remote Gaming Server (RGS) platform supporting multiple concurrent games, operators, and thousands of simultaneous players with real-time transaction processing
  • Implemented tracking and analytics infrastructure using Google Analytics and internal BI tools to measure product performance, player behavior, and conversion metrics
  • Evaluated game UX through focus group testing and A/B experiments, driving iterative improvements in front-end presentation, sound design, and animation quality
  • Coordinated with external stakeholders including operators, regulators, and platform integrators to ensure seamless product launches and ongoing compliance
  • Managed project workflows in Jira, maintained comprehensive product documentation in Confluence, and delivered regular performance reports to senior management

Key Achievements

10+ Released Titles

Managed production across diverse game formats including 3x3 classic slots, 5x3/5x4 video slots, 6x5 scatter-pay systems, crash games, and multiplayer casino products.

Live Plinko Launch

Led the complete product development of a flagship crash game featuring multi-tier bonus systems, complex binomial probability mechanics, and global multiplier ranges — from concept to certified release.

Platform Scale

Oversaw RGS infrastructure supporting thousands of concurrent players, real-time transactions, and multi-operator deployment across regulated markets.

Innovation Pipeline

Pioneered game mechanics including Hold & Respin, Mystery Stacks, Avalanche systems, Rage progression, and Cycle systems — driving product differentiation and player engagement.

Regulatory Excellence

Successfully obtained certifications across MGA, UKGC, and Curacao jurisdictions for 10+ game titles, managing all certification documentation and testing lab relationships.

Skills & Competencies

Product Management

Roadmapping Backlog Prioritization Stakeholder Management Go-to-Market Strategy

Project Management

Scrum Agile Waterfall Sprint Planning Release Management

Analytics & Data

Google Analytics KPI Dashboards A/B Testing Player Behavior Analysis BI Reporting

Game Design

Slot Mechanics Crash Games Table Games RTP/Volatility Optimization Bonus Systems

Technical Knowledge

JavaScript Front-End Technologies HTML5/CSS3 Game Development Pipelines RGS Architecture

UX & Creative

Front-End UX Sound Design Direction Animation Direction Usability Testing Focus Groups

Tools

Jira Confluence Google Analytics Advanced Excel Python Git

Industry

iGaming Regulations (MGA, UKGC) Certification (GLI, BMM) Market Analysis Revenue Optimization

Languages

English Professional
Russian Native
Ukrainian Native
Hebrew Native
German Professional